The ultimate shooter is back in action.
This time around with great 16 bit color graphics, tons of special effects, smooth scrolling landscapes and
realistic sound effects.
Yep... you know what's coming - your mission is to destroy as much as possible.
Fly over 100 levels, navigating among islands, bays and narrow channels while avoiding
enemy jets, destroyers, helicopters and other assorted lethal hardware being thrown at you by the enemy.
Blow up everything you see and enjoy watching all the hardware being destroyed in an awesome
orgy of alpha blended particles being thrown all over your screen.
Always keep an eye on your fuel gauge. Fuel is used at a constant rate, regardless of speed.
When your fuel drops below certain level, a warning siren sounds to alert you.
You start with eight jets (lives) in reserve and get another one every 6 000 points.
The current bridge number is displayed on-screen and is an indication of your
progress up the river. It is updated every time a bridge is destroyed.
Advanced players may start the game at later bridges, bypassing the easier sections of
the river.
Scoring:
- Battleship - 30 points
- Helicopter - 60 points
- Helicopter Gunner - 150 points
- Enemy Jet - 100 points
- Enemy Jet Gunner - 180 points
- Submarine - 70 points
- Tank - 80 points
- Fuel Depot - 80 points
- Bridge - 500 points
Credits:
Coding, graphics and sound by Walter Rawdanik.
Beta Testers:
Carlos Luz ,Chris Sharp
The game uses following 3rd party libraries:
- GapiDraw - toolkit for creating games for the PocketPC platform.
- Hekkus Sound System - a full features sound and music engine.
- PhysicsFS - a library providing abstract access to various archives.
- Collection classes from Trolltechs Qt toolkit.
- SigSlot - C++ Signal/Slot Library.
The source code for this program is licensed under GNU General Public License