|
ZSurfaceThe ZSurface class is a memory area to which you can draw images and primitives. It provides set of optimized methods for various types of memory transfers ( blitting) between memory buffers (ZSurfaces) and/or framebuffer (video) memory on ARM powered, qte based devices ( currently it only supports the Zaurus.) .This class was designed with a single goal - fast, optimized memory transfers between memory surfaces and/or framebuffer memory. Nothing more, nothing less. This is not a "game programming library" - SDL or Allegro style. There is absolutely no provision for any sort of event handling or anything else beyond video operations. You can think of it as an extension to QPainter class. It can be incorporated into qte based applications, SDL or whatever else suits you best. The only limitation is that you need to be able to supply a valid QDirectPainter object ( which is used to obtain pointer to a framebuffer memory.) What's available:
TO DO:
Download:
- Demo application (binary ipkg for the Zaurus.)
This class is relased under BSD license.
|